Developing interactive Snakes and Ladders media to enhance students’ understanding of reproductive system concepts
DOI:
https://doi.org/10.24071/icre.v1i1.43Keywords:
design thinking, human reproductive system, interactive snakes and ladders, learning mediaAbstract
This research aims to develop an interactive Snakes and Ladders learning medium that can improve students' understanding of human reproductive system material. Using the Design Thinking approach, which consists of five stages: Empathize, Define, Ideate, Prototype, and Test. The research examines students' needs and challenges in understanding biology material, particularly the reproductive system, which is often considered complex and abstract. Based on this needs analysis, a solution was developed in the form of an educational board-game-based learning tool that integrates educational elements with gameplay. Initial testing results involving 10 students, obtained qualitatively through feedback and opinions from testing subjects, indicate that this tool effectively enhances student engagement, learning motivation, and material comprehension. The qualitative approach involved collecting data through interviews, allowing researchers to gather in-depth insights into the tool’s effectiveness. Users provided positive feedback on this media due to its fun and interactive nature, as well as its alignment with the principles of the Merdeka Curriculum, which emphasizes experiential learning and active student participation. In addition, this media has the potential to be adapted and used in other subjects. Therefore, this interactive Snakes and Ladders media is considered suitable for use as an effective and meaningful alternative to support learning.
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Copyright (c) 2025 Josua Nico Manurung, I Made Enos Arya Teja, Yosefa Maria Dilva, Patricia Lusia Koeswulandari Shan Chai Irwanto, Luisa Diana Handoyo (Author)

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